
About HexGen
HexGen is a feature-rich hexagonal map and level editor designed for game developers, world builders, and level designers who want full control over hex-based terrains. Whether you're creating strategy games, RPGs, open-world exploration maps, or procedural dungeons, HexGen provides a seamless and intuitive environment for crafting complex hexagonal landscapes.
Features
π¨ Biome Editor
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Paint different biomes (grassland, desert, ocean, lava, etc.) onto your hex grid
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Supports custom biome colors & materials
π Height-Based Terrain Generation
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Each hex tile has a fixed or adjustable height
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Supports dome-like bevel effects for a more natural terrain look
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Fine-tune terrain elevation for hills, valleys, and mountains
ποΈ Intuitive Hex Grid Canvas
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Real-time editing with accurate tile selection
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Grid alignment fixes to ensure proper biome painting
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Customizable hex size & resolution
π Save & Load Custom Maps
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Save your hex map layouts to JSON format
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Easily reload maps for continued editing
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Support for multiple map versions & iterations
Upcoming Features
ποΈ Object Placement System
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Place trees, rocks, ruins, or game assets on tiles
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Easily adjust positioning & rotation
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Great for RPGs, strategy games, and survival worlds
π Procedural Map Generation
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Auto-generate maps using Perlin Noise or Cellular Automata
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Set biome rules for more realistic environments
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Generate forests, deserts, rivers, and more with one click!
π Undo/Redo System
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Revert mistakes instantly with Ctrl+Z
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Go back and forth between changes
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Saves time when designing complex maps
